Courses of Study : Digital Literacy and Computer Science

Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 1
Learning Activities: 1
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
R1) Identify, demonstrate, and apply personal safe use of digital devices.

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Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
R2) Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.

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Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
R3) Assess the validity and identify the purpose of digital content.

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Systems
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
R4) Identify and employ appropriate troubleshooting techniques used to solve computing or connectivity issues.

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Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 3
Learning Activities: 3
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
R5) Locate and curate information from digital sources to answer research questions.

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Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 14
Learning Activities: 14
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
R6) Produce, review, and revise authentic artifacts that include multimedia using appropriate digital tools.

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Computational Thinker
Abstraction
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
1) Construct a basic system of numbers, letters, or symbols to represent information as a cipher.

Examples: Combine data from multiple sources, sorting multi-level.

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Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
2) Formulate a list of sub-problems to consider while addressing a larger problem.

Examples: Problem - a multi-step math problem; sub-problem - steps to solve.
Problem - light bulb does not light; sub-problem - steps to resolve why.

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Algorithms
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
3) Show that different solutions exist for the same problem or sub-problem.

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Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 1
Learning Activities: 1
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
4) Detect and debug logical errors in various basic algorithms.

Example: Trace the path of a set of directions to determine success or failure.

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Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 1
Learning Activities: 1
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
5) Use flowcharts to create a plan or algorithm.

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Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
6) Define a simple pseudocode.

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Programming and Development
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
7) Create a working program in a block-based visual programming environment using arithmetic operators, conditionals, and repetition in programs, in collaboration with others.

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Citizen of a Digital Culture
Safety, Privacy, and Security
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
8) Demonstrate the proper use and operation of security technologies.

Examples: Passwords, virus protection software, spam filters, pop-up blockers.

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Legal and Ethical Behavior
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
9) Identify laws and tools which help ensure that users of varying abilities can access electronic and information technology.

Examples: ADA Laws

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Digital Identity
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
10) Identify the different forms of web advertising and why websites, digital resources, and artifacts may include advertisements and collect personal information.

Examples: Search ads, pay-per-click ads, banner ads, targeted ads, in-game ads, email ads.

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Impact of Computing
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 1
Learning Activities: 1
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
11) Discuss the digital divide as unequal access to technology based on differences such as income, education, age, or geographic location and locate resources in the community that can give people access to technology.

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Global Collaborator
Communication
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 15
Learning Activities: 15
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
12) Use basic features of digital tools to communicate key ideas and details in a way that informs and/or persuades.

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Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 6
Learning Activities: 6
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
13) Synthesize complex information from multiple sources in different ways to make it more useful and/or relevant.

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Digital Tools
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 1
Learning Activities: 1
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
14) Type 20 words per minute with 95% accuracy using appropriate keyboarding techniques.

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Collaborative Research
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 2
Learning Activities: 2
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
15) Conduct complex keyword searches to produce valid, appropriate results and evaluate results for accuracy, relevance, and appropriateness.

Examples: Search techniques, check for credibility and validity.

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Computing Analyst
Data
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 3
Learning Activities: 3
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
16) Gather and organize data to answer a question using a variety of computing and data visualization methods.

Examples: Sorting, totaling, averaging, charts, and graphs.

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Systems
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 1
Learning Activities: 1
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
17) Demonstrate an appropriate level of proficiency in performing tasks using a range of digital devices.

Examples: Collect and record data, print, use send command, connect to Internet, or search; use probes, sensors, printers, robots, or computers.

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Modeling and Simulation
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 1
Learning Activities: 1
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
18) Create a simple digital model of a system, individually and collaboratively, and explain what the model shows and does not show.

Examples: Create a model of the water cycle and indicate that it shows how precipitation forms but does not indicate how pesticides get into rivers.

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Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 0
Learning Activities: 0
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
19) Use data from a simulation to answer a question collaboratively.

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Innovative Designer
Human/Computer Partnerships
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 1
Learning Activities: 1
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
20) Explain how hardware and applications can enable everyone, including people with disabilities, to do things they could not do otherwise.

Examples: Global Positioning System [GPS] to navigate, text-to-speech feature to read aloud from a digital resource, translate a digital resource to a different language.

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Design Thinking
Digital Literacy and Computer Science (2018)
Grade(s): 4
All Resources: 1
Learning Activities: 1
Lesson Plans: 0
Classroom Resources: 0
Unit Plans: 0
21) Develop, test, and refine prototypes as part of a cyclical design process to solve a simple problem.

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